Near as I can tell, the mesh issue can be solved by disabling an input "blendToShark" on the body mesh.Just make the "mesh" layer selectable, then click on the mesh and set the Envelope to 0 on "blendToShark."
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Near as I can tell, the mesh issue can be solved by disabling an input "blendToShark" on the body mesh.
Just make the "mesh" layer selectable, then click on the mesh and set the Envelope to 0 on "blendToShark."
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